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  Mage: the Awakening Custom Content
 Legacies

The Unwavering Path

What is Honor without Strength? Strength without conviction? Conviction without truth? These are the questions that the Unwavering path answers. To hold to a cause, all men who would stand with must be made to answer for their actions. In order to do that, you have to have the mental steel not to fall victim to empty persuasions, lies, and even magic.

The member(s) of the Unwavering path also realize that fortune favors the brave, and that all things, no matter how small are connected. When you have strength with purpose, fate will stand with you. Lose your way, or forget your destiny, you fail alone. To this group, these are not just cliché statements, they are a way of life. You are to be a beacon of strength, honor, and truth. Anything less is unacceptable.

Parent Order: Adamantine Arrow
Oblation: Meditation, active or focused, Tai Chi, practicing martial arts, etc

Attainments

1st: We Are All Connected

Prerequisites: Gnosis 4, Fate 2 (primary)

To start this path, you must first learn to  understand how all things are connected, that the greatest truths can come from the lips of a 2 year old, or the worst lies from the mouth of a judge. You must be able to discern these constantly. (The Sybil's Sight)
Optional Arcanum: Mind 2
fIf you are going to stand up for righteousness and the good in the human condition, you cannot be persuaded by falsities or magic. At this level, a mage learns how to fuel his mental shield without having to rely on castings.  (Mental Shield)

2nd Attainment: Let Us Not Talk Falsely
Prerequisites: Gnosis 6, Fate 4

What good can come of fighting for righteousness unless men can be bound to their words? At this level, the mage learns to lock people to their words using normal casting methods, but can then hold the oath with much less effort than other spells. If a Geas is held this way, it cannot be for a purpose that the Storyteller deems as honor-less or an act of Hubris.  The Mage gains the ability to hold Destiny spells outside of his normal spell limit. The Mage can now hold a number of Destiny spells equal to his Fate Proficiency which are not applied to spell control or tolerance thresholds.

3rd Attainment: Failure Is Not An Option
Prerequisites: Gnosis 8, Fate 5

There are times when failure is not an option. With this attainment, the mage may spend 1 Mana to give any Action (including spellcasting) the Rote Action quality. This can only be used once on any given task.